
It became custom on the basis that this is a standard resolution for the creation of a new file and in this resolution, 1 pixel equals 1 point. However, the meaning of resolution should be discussed in more detail.īoth in web design and design of mobile applications, the resolution of 72 dpi is the equivalent of 1x resolution. The definition of a point is more or less clear for everybody who worked on the design for iOS. The most important aspect at this stage is the size of the operating zone of the project and the resolution pixel/inch. So, let’s get started investigating the process itself.įirst of all, the most important thing is to customize the file of your project correctly. In substance, this method applies drawing in 1x in points with further pixel auto-scaling according to the set density of dpi/ppi.īesides general benefits, there are also the following positive points of the method:ġ) It enables a designer to use the indices of the points directly both for margins and types (that is by no means unimportant)Ģ) It isn’t necessary to scale the design manually in the process of adaptation to a new resolution.ģ) It isn’t necessary to scale types visually. Tubik designer Konst working on the project

Certainly, it is not a silver bullet, but it can be useful for those who have to adapt their designs to many resolutions. One of the ways of optimization for his own design process which Konst found for himself enables the designer to significantly reduce the time needed for adaptation. Moreover, as we have already mentioned before in our previous post, the more tools you can use, the more flexible you are in solving tasks as different tools and soft are efficient for different problems.
Mockuuups studio review software#
While many companies and individual designers are moving to work with more modern and specialized software for UI/UX design such as Sketch, there still are a lot of them who work with Photoshop.
This particular thought makes him constantly explore and study new ways and tricks of optimizing his work and increasing its quality. It takes a certain part of the time devoted to designing, and although in big companies the team can include the special person assigned to accomplish this type of stuff, in most cases this task rests on the designer’s shoulders.Īs our UX/UI designer Konst says, it is impossible to consider yourself a UX specialist until your own work process is as efficient as possible. And who needs Photoshop when you can have it inside Figma, with thousands of mockup items and with a click of a button.One of the most common problems in the design of applications and its further transition to the development stage is the requirement of app adaptation to different sizes and resolutions. So we developed the plugin and worked really hard to give the best experience to Figma users when they need mockups. We have even designed Artboard Studio’s interface with Figma. That was a great idea and we were already using Figma for our UI/UX design all the time. When we receive the email from them, the first thing that came to our minds was “ how about a plugin for mockups”.

It is fast, intuitive and again most amazingly collaborative.įigma announced plugins a few months ago. Which one you need to use Sketch, Figma, Framer or Adobe XD?īut we believe, Figma is leading the competition with their amazing collaboration and browser-based features. Influencers making reviews and videos to compare, which one is better and why. Many people are switching from one app to another, everyday new emails, new announcements for features. That competition is really great for all designers because each company is working hard to make their tools better. Screen design tools are growing really fast and the competition is getting harder and harder.
